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procedural isometric map

I'm developing a procedural isometric map generator.

the whole generation and output to screen happens on the gpu with fragment shaders.

there is very limited data transfer between gpu and cpu.

only a few bytes like coordinates and frame number.

architecture:

map generation stage 1


a graphic for first generation of the map will go here

map generation stage 2


Sorry, no content yet...
a graphic for post processing of the map will go here

render to screen

screenshot
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2026 / Feb / 06